Senin, 21 Agustus 2017

HUNT.BET


WHAT IS H U N T. B E T.

.No more cheats, no more payment delays, you can check each transaction yourself! Hunt.Bet is a potentially high decentralized e-sports project. It includes a very user-friendly and clear enough service to bet on the most popular e-sports disciplines: League of Legends, Dota 2, Counter Strike: GO, HearthStone, Overwatch, etc. HUNT.BET provides news, statistics, tournament broadcasting, Communication with amateur e-sport and professionals, gaming devices, lots of promotional activities and more!

STRONG CONSUMER MARKET WITH THE SAME POTENTIAL.




The increasing uncertainty and dynamics are the main features of e-sports matches when compared to traditional physical sports.

According to digital market research conducted by Super DataResearch (data provided by the company), the velocity of capital reaches $ 747 million. In 2019 the growth is predicted to reach 150%, resulting in $ 1.2 billion. Year after year the winning pots grow at an exponential rate, leading global brands are gradually engaging with cyber sports. In 2016 "Valencia" (Spain) and "Dynamo" (Russia) were the first football clubs to start cyber sports activities, but they were not the only ones on the list. A number of betting offices are on the rise, regardless of how fuzzy and sophisticated their business is. But their hidden income exceeds millions of USD. This is why we are paying attention to this industry.

Cyber Sports Industry
Mass participation and accessibility.


Cybersport, which eventually became the official sport, was the inevitable outcome of the development of the internet, the popular computer games and the inexhaustible public will for the competition. Older generations may find it difficult to understand why young people enjoy it, while it makes everyone equal regardless of their age, as long as you take an impartial approach.

Great work and rewarding.

Being popular and delivering promising prospects, e-sports are very attractive to investors - most money goes into players, thus turning a hobby into a job with a good paycheck. No matter how captivating the game, it needs encouragement to gain community support and further development. Developers spend a lot of money to organize championships. They join sponsors - companies manufacturing computer accessories and other related things. Successful players turn into professionals who make a living by doing the things they love. Even now the pot of winners has reached several million US dollars. For example, Dota 2 tournament 2 «International 2016» fund is 20,770 460 US dollars; Intel Extreme Masters VIII fund is 696,000 US dollars.

Tournament games are broadcasted on-line on the internet, earning millions of viewers. For example, according to data from TrackDota.com, more than 4.6 million people watched the last competition of The International 2015.


Prize money.

Funds for one of CS's major tournaments: GO, The ELEAGUE Major 2017, held in Atlanta on 22-29 January 2017 are as follows: 500 thousand USD for first place; 150 thousand USD for the second; 70 thousand USD for place 3-4 места; 35 thousand USD for 8th place and 8750 USD for 16th-16th place. The 2017 International Main Event will take place from August 7-12 in Seattle (USA). The prize pool amounted to 23.1 million dollars. Dota 2 The International 6 in 2016 broke the prize money record with more than 20,000 US dollars of prize pool, The Wings Gaming, the Chinese team, peaked and took over 9 500 000 USD. The prize pool for Dota 2 International 5 in 2015 is over 18,000 US dollars prize pool, the Evil America Genius team win over 6 500 000 USD. In 2014, during Dota 2 The International 4, with a prize pool of more than 10,000 US dollars, the China NewBee team won over 5,000,000 USD. Where $ 1.6 million is given by Valve companies, tournament organizers, and the rest is collected through Compendium purchasing options, game artifacts. In 2013 SK Telecom1 won around 1 000 000 USD in the RiotGames League of Legends tournament, season 3rd. The prize pool season is 2 050 000 dollars per season, divided for 14 teams. In 2013 during Dota 2 The International, where prize pools totaled 2 874 407 dollars, The Alliance team won 1 437 203 USD.

In 2012 Taipei Assasins won 1 000 000 USD in the 2nd season of Legends League. At that time the prize pool was 9,000,000,000 rupiah. In 2011 Na`Vi team won Dota 2 - The International. The team (5 people) gets 1 000 000 USD. The previous large-scale competition offers rewards of up to 1,000 dollars or more. Catching winning cyber sport of Johnathan Wendel, also known as gamertag «Fatal1ty». Winning the last competition of Painkiller in 2005 he got 150,000 USD. The salary of Korean StarCraft gamers ranges from 20,000 to 600,000 dollars per year. The prize seats from big competition are usually formed by the investment of hardware, hardware peripherals and associated software companies. The dynamics of growth in this industry and the value of attention increase quite clearly, and that's only in a rather short time.

E-sport in Russia.

The Russian Federation is the first country to recognize cybersport as an official sports discipline. This happened in 2001. But because the red tape of this status was withdrawn in 2006 and it took 10 years of computer games to reclaim the place they were supposed to match football and hockey.

All E sports disciplines are divided into several main genres with different space, models, gameplay and skills to be developed by e-sports players: First Person Shooter, real-time strategy, racing aviation и amateur aviation videos, Multiplayer OnlineBattle Arenas ect. In 2014, the University of Physical Education, Sport, Youth and Tourism Russia initiated the course "The theory and principles of intellectual sports activities (e-sports)". On June 7, 2016, the Sports Ministry officially announced that Computer sports were included in the official sports list of the restless Federation of Russia.

On 13 April 2017 the Ministry of Justice in Russia registered the Ministry of Sports order № 183 dated March 16, 2017 "About the recognition of sports and sports discipline, adding it to the list of sports and Federal Federal sports list amendments". As shown in this order, e-sport includes the second part: "sports skills to be developed at the federal level". This means that it is now possible in Russia to hold an official national competition with the title and sports category awarded for victory in electronic sports. The same section includes all the "traditional" sports such as soccer, hockey, basketball, etc.v

Competition.

E-sports competitions are held worldwide, international competitions in between. The most meaningful and analogous to the Olympics is the competitive international video game event World Cyber Games (WCG), which was held in various countries from 2000 to 2013. In addition to WCG there are regular sports tournaments such as Cyberathlete Professional League ic Electronic Sports League

.Semi-professional league.

Along with the competition with the prize pool there are a number of semi-professional leagues, providing tournaments with trophies and ladders. Among the most famous and widespread leagues are ClanBase, ESL and others. Fund for one of the big tournaments.

ICO STRUCTURES
Stages of ICO

* WP 1ETH = $ 250

DIRECT CORRELATION NUMBER / AMOUNT OF TOKENS NUMBER OF SALE AT 5 STEPS: 15 000 000 = 62%

* WP 1ETH = $ 250

DIRECT CORRELATION NUMBER / AMOUNT OF TOKENS NUMBER OF SALE AT 5 STEPS: 15 000 000 = 62%


Budget allocation.

Dana HUNT.BET is a registered company in Seychelles ("Aqua Commerce" Ltd), which will manage the accumulated funds. The token name is HT. Total number of tokens sold: 15,000,000-62% of total tokens (funds raised will be used for HUNT.BET implementation). Funds collected are divided like that: 35% - development of HUNT.BET; 20% - General and Administrative; 20% - Sales and Marketing Funds; 10% - Legal; 7.5% - MISC and reserves; 5% - Referral Program; 2.5% - Bounty.

* Those who buy tokens during stage 1 will receive a bonus in stages 5 to 50% of the number of HT tokens purchased, but this num can not be higher than the 50% HT tokens purchased in the first stage. Example: Someone buys 2500 HT in the first stage. Instead of buying 2,000 HTs in stage 5 and get 50% of this HT 2000 token (1000 HT is lower than half of the previously purchased). Result: 2000 + 2500 + 1000 = 5500 HT.


INFORMATION DETAILS :

Website: https://huntbet.io/
Whitepaper: https://huntbet.io/WP_ENG.pdf
Telegram: https://t.me/huntbet
Facebook: https://www.facebook.com/huntbet/
Twitter: https://twitter.com/hunt_bet

Slack: https://hunt-bet.slack.com/

My ETH : 0x806c47b11519aABe3e8f76ec6633853120443FF1

Author aa.aep : https://bitcointalk.org/index.php?action=profile;u=1105511


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